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sv_mapRotation discussion
[B2K]Vladiii
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No icon Re: sv_mapRotation discussion Posted: Thu Nov 12, 2015 9:28 pm Reply with quote

Azazel wrote (View Post):
I like the maps you selected, is it possible to change the order/sequence of maps?

yeah , show that to meh Very Happy
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Azazel


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No icon Re: sv_mapRotation discussion Posted: Thu Nov 12, 2015 9:58 pm Reply with quote

killhouse - crash - crossfire - vacant - showdown - ambush - broadcast - countdown - bog - bloc - backlot - Chinatown - strike - citystreets - winter crash

few are missing. like pipeline, shipment. but I am unable to adjust these in the rotation. there are more huge maps than normal or shorter which make game boring (just an opinion)
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[B2K]Vladiii
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No icon Re: sv_mapRotation discussion Posted: Thu Nov 12, 2015 10:17 pm Reply with quote

Azazel wrote (View Post):
killhouse - crash - crossfire - vacant - showdown - ambush - broadcast - countdown - bog - bloc - backlot - Chinatown - strike - citystreets - winter crash

few are missing. like pipeline, shipment. but I am unable to adjust these in the rotation. there are more huge maps than normal or shorter which make game boring (just an opinion)

shipment - nah : D
bog , countdown are fine . i think no bloc (map is too closed Very Happy) and overgrown will be better then it Very Happy
if i could change that i will do it tomorrow morning .
if you can make that here - http://mavrick.id.au/cod4-map-generator.php
and send it to me the output : )
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Azazel


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No icon Re: sv_mapRotation discussion Posted: Sat Nov 14, 2015 10:36 am Reply with quote

I will do this at night, I am still at work. Sorry for the delayed response.
FML  Mad
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[B2K]Baaddwrench
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No icon Re: sv_mapRotation discussion Posted: Tue Nov 17, 2015 8:11 pm Reply with quote

Is there a way to shorten time periods with larger maps when player count is low?

> MFW a fart turns into a shard
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[B2K]KraKen
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No icon Re: sv_mapRotation discussion Posted: Wed Nov 18, 2015 12:49 pm Reply with quote

Baaddwrench wrote (View Post):
Is there a way to shorten time periods with larger maps when player count is low?


1 time limit for all
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[B2K]KraKen
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No icon Re: sv_mapRotation discussion Posted: Tue Nov 24, 2015 12:39 pm Reply with quote

i edited the mapcycle seeing how things are going...
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[B2K]Bobz
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No icon Re: sv_mapRotation discussion Posted: Wed Nov 25, 2015 3:45 pm Reply with quote

what is it now?
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[B2K]KraKen
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No icon Re: sv_mapRotation discussion Posted: Thu Nov 26, 2015 10:09 am Reply with quote

Bobz wrote (View Post):
what is it now?


just play and youll see  Razz
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[B2K]KraKen
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No icon Re: sv_mapRotation discussion Posted: Fri Nov 27, 2015 10:29 am Reply with quote

This is the proof that having a server is a simple thing, but having a full server no. the reason why we were 50th and now we are 130th rank is we changed the maprotation.

remember that the important thing is not what pleases himself but what pleases the majority, the only way to have a server with someone to play against ingame. if you trust me... I have some experience.
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